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Posté(e)

L’intérêt est que ma porte d'entrée est vitrée ainsi que mes fenêtres de sous sol qui elles n'ont pas de volets, Donc si les volets du RDC et 1er étage sont fermés, j'y vois un intérêt d'allumer et éteindre les lumières de mon couloir et sous sol afin de simuler une présence.

Posté(e)

Pour faire une vrai simulation, il ne faut pas voir de différence entre quand on est présent et absent.

Donc tu fermes àfond tous tes volets au couché du soleil, même quand tu es là?

Ce ne serait pas à80% 1h ou 2 après le coucher du soleil et à100% quand tu vas dormir ?

Car si ma maison se transforme en bunker à16h43 (sunset actuel) je tombe en dépression illico

Posté(e)

Les volets de la maison se ferment au couché du soleil +45min donc lorsqu'ils se ferment, il fait nuit alors je ne vois pas trop l’intérêt de les laisser ouvert à80% puis totalement lorsque je me couche.

Posté(e)

en effet, ça dépend de tout un chacun. Même s'il fait noir, perso, j'aime bien avoir l'impression que c'est ouvert. Mais 1) cela dépend d'une personne àl'autre et 2) si c'est comme cela que tu fais lorsque tu es présent, c'est comme ça qu'il faut le faire lorsque tu es absent ...

Posté(e)

Hello tout le monde,

je viens de mettre en oeuvre ce super VD mais j'ai le même problème qu'a eu Syris ..

DEBUG] 11:52:55: Sun 29/11 Presence Simulation | v3.5.2 Starting up
[DEBUG] 11:52:55: Sun 29/11 --------------------------------------------------------------------------
[DEBUG] 11:52:55: line 252: attempt to concatenate local 'deviceID' (a nil value)

Bloc de code ou se trouve la ligne 252

 

 

f
unction YAPS_Engine:ExitSimulation()
--PushMessage("Presence Simulation is terminated");
Debug("red","Simu_presence = 0, Aborting Simulation scene");
fibaro:abort(); 
end

Ligne 252

fibaro:abort(); 

J'ai vérifié tous les ID, les libellés, pas de RGBW, essaie avec juste une lampe et 1 seul ID

 

bref pas trouvé ce qui coince .. :(

Posté(e)

Je viens de vérifier, la dernière version de github est exactement identique à  celle que j'utilise.

Vous êtes sur d'avoir la dernière version ?

 

Pourriez-vous activer le Show_extra_debug et poster le log ?

 

Votre config de variables complète

 

Et aussi la fonction complète autour de la ligne de l'erreur, pcq les No de ligne varieent d'une config à  l'autre

 

et me dire si y'a quelquechose qui fonctionne (si c'est l'exit uniquement ou si ça ne démarre même pas ou ...

Posté(e)

Alors oui j'ai pris la dernière version sur le github

 

 

les variables

 

post-629-0-19266300-1448805674_thumb.jpg

 

j'ai activé le superdebug et voila ce qu'il me donne

[DEBUG] 14:54:58: Sun 29/11 Presence Simulation | v3.5.2 Starting up
[DEBUG] 14:54:58: Sun 29/11 --------------------------------------------------------------------------
[DEBUG] 14:54:58: Sun 29/11 Current Unix Time: 1448805298
[DEBUG] 14:54:58: Sun 29/11 converted Original planed End_simulation_time: 01:30 to Unix Time: 1448757000)
[DEBUG] 14:54:58: Sun 29/11 converted Midnight: 0:0 to Unix Time: 1448751600)
[DEBUG] 14:54:58: Sun 29/11 converted Sunset: 16:41 to Unix Time: 1448811660)
[DEBUG] 14:54:58: Sun 29/11 stop hour <= 12, Added 24H to End_simulation_time (End_simulation_time is ending after midnignt)
[DEBUG] 14:54:58: Sun 29/11 New End_simulation_time: 1448843400
[DEBUG] 14:54:58: Sun 29/11 Calculated sleeping between each turn off: 2.8571428571429 min
[DEBUG] 14:54:58: Sun 29/11 End_simulation_time_with_random_max_TurnOff: 1448844600
[DEBUG] 14:54:58: Sun 29/11 Reverse converted Unix Time of Sunset unix time : 1448810760 To: 16:26
[DEBUG] 14:54:58: line 252: attempt to concatenate local 'deviceID' (a nil value)

Et pour répondre à  la question, rien ne fonctionne  :huh:

 

c'est grave docteur ?

 

 

 

Posté(e)

je voulais dire les variable dans l'entête du script:

--------------------- USER SETTINGS --------------------------------
local id = {
	LAMPE_SDB			= 16,
	LAMPE_CH_AMIS		= 24,
	LAMPE_SALON			= 45,
	LAMPE_BUREAU		= 49,
	LAMPE_HALL			= 52,
	LAMPE_CELLIER		= 56,
	LAMPE_CH_EMILIEN	= 58,
    LAMPE_COULOIR		= 1316,
	PHONE_SEB			= 1347,
	ADMIN 				= 2,
    PHONE_GG			= 1327
	}
  
local Stop_hour = "01"; -- Hour when you want Simulation to stop 
local Stop_minute = "30"; -- Minute of the hour you want Simulation to stop 
-- note 1: the script will not exit while waiting the random time of the last light turned on. So end time can be longer than specified end time. (even more with var Random_max_TurnOff_duration)
-- note 2: if the global variable changes during the same wait time as above, it will exit immediately (when back home while Simulation runs)
local Sunset_offset = -15 -- number of minutes before or after sunset to activate Simulation
local Random_max_duration = 30; -- random time of light change in minutes --> here each device is on maximum 30min 
local Random_max_TurnOff_duration = 25; -- random time to add at the stop hour+stop minute so the Simulation can be more variable (0 to deactivate)
local Lights_always_on = {id["LAMPE_BUREAU"],id["LAMPE_COULOIR"]} -- IDs of lights who will always stay on during Simulation - leave empty array if none -> {}
local Random_lights = {id["LAMPE_SDB"],id["LAMPE_HALL"],id["LAMPE_CELLIER"],id["LAMPE_CH_AMIS"]} -- IDs of lights to use in Simulation 
--local Random_lights = {id["LAMPE_HALL"],id["LAMPE_CELLIER"],id["LAMPE_CH_AMIS"]} -- Reduced set for test purposes
local Activate_Push = true; -- activate push when Simulation starts and stops 
local Activate_FreeSms = false; -- activate push with Activate_FreeSms (Activate_Push must be true also) 
--local Smartphones_push = {id["PHONE_SEB"],id["PHONE_GG"]}; 
local Smartphones_push = {id["PHONE_SEB"]}; -- list of device receiving Push
local Lights_On_at_end_Simulation = 0; -- If next line is commented, no light will turn on after Simulation ends
local Lights_On_at_end_Simulation = id["LAMPE_COULOIR"]; -- ID of a light (Only One) to turn on after Simulation ends (at specified Stop_hour & Stop_minute). Comment this line to turn off this feature
local Lights_On_if_Simulation_deactivated = 0; -- If next line is commented, no light will turn on after Simulation is stopped (by putting Simu_presence to 0)
local Lights_On_if_Simulation_deactivated = id["LAMPE_HALL"]; -- ID of a light (Only One) to turn on after Simulation is stopped (Simulation_). Comment this line to turn off this feature
--------------------- USER SETTINGS END ---------------------------- 
----------------------ADVANCED SETTINGS----------------------------- 
local Show_standard_debug = true; -- Debug displayed in white 
local Show_extra_debug = false; -- Debug displayed in orange 
-------------------------------------------------------------------- 
-------------------- DO NOT CHANGE CODE BELOW ---------------------- 
Posté(e)

Alors voila

 

--------------------- USER SETTINGS --------------------------------
local id = {
LUMIERE_TV = 6,
     LUMIERE_CHEMINEE = 9,
     LUMIERE_PALIER_CAVE = 27,
     LUMIERE_EXT = 239,
     LUMIERE_ESCALIER_RGBW = 61,
        LUMIERE_VERANDA_GAUCHE = 12,
        LUMIERE_VERANDA_DROITE = 14,
        LUMIERE_VERANDA_HAUT = 23,
   LUMIERE_BUREAU = 439,
   IPHONE_PHILIPPE = 1950
}
  
local Stop_hour = "01"; -- Hour when you want Simulation to stop 
local Stop_minute = "30"; -- Minute of the hour you want Simulation to stop 
-- note 1: the script will not exit while waiting the random time of the last light turned on. So end time can be longer than specified end time. (even more with var Random_max_TurnOff_duration)
-- note 2: if the global variable changes during the same wait time as above, it will exit immediately (when back home while Simulation runs)
local Sunset_offset = -15 -- number of minutes before or after sunset to activate Simulation
local Random_max_duration = 30; -- random time of light change in minutes --> here each device is on maximum 30min 
local Random_max_TurnOff_duration = 25; -- random time to add at the stop hour+stop minute so the Simulation can be more variable (0 to deactivate)
local Lights_always_on = {id["LUMIERE_BUREAU"]} -- IDs of lights who will always stay on during Simulation - leave empty array if none -> {}
local Random_lights = {id["LUMIERE_TV"],id["LUMIERE_CHEMINEE"],id["LUMIERE_PALIER_CAVE"],id["LUMIERE_EXT"],id["LUMIERE_VERANDA_GAUCHE"],id["LUMIERE_VERANDA_DROITE"],id["LUMIERE_VERANDA_HAUT"]} -- IDs of lights to use in Simulation 
--local Random_lights = {id["LAMPE_HALL"],id["LAMPE_CELLIER"],id["LAMPE_CH_AMIS"]} -- Reduced set for test purposes
local Activate_Push = true; -- activate push when Simulation starts and stops 
local Activate_FreeSms = false; -- activate push with Activate_FreeSms (Activate_Push must be true also) 
--local Smartphones_push = {id["PHONE_SEB"],id["PHONE_GG"]}; 
local Smartphones_push = {id["IPHONE_PHILIPPE"]}; -- list of device receiving Push
--local Lights_On_at_end_Simulation = 0; -- If next line is commented, no light will turn on after Simulation ends
--local Lights_On_at_end_Simulation = id["LAMPE_COULOIR"]; -- ID of a light (Only One) to turn on after Simulation ends (at specified Stop_hour & Stop_minute). Comment this line to turn off this feature
--local Lights_On_if_Simulation_deactivated = 0; -- If next line is commented, no light will turn on after Simulation is stopped (by putting Simu_presence to 0)
--local Lights_On_if_Simulation_deactivated = id["LAMPE_HALL"]; -- ID of a light (Only One) to turn on after Simulation is stopped (Simulation_). Comment this line to turn off this feature
--------------------- USER SETTINGS END ---------------------------- 
----------------------ADVANCED SETTINGS----------------------------- 
local Show_standard_debug = true; -- Debug displayed in white 
local Show_extra_debug = true; -- Debug displayed in orange 
-------------------------------------------------------------------- 
-------------------- DO NOT CHANGE CODE BELOW ---------------------- 
 
Pour la fonction j'ai tout mis dans le post plus haut
Posté(e)

J'ai tout retourné, je pense que la ligne 252 n'a rien a voir, mais essaye de rajouter l'id de l'admin (2) dans ta liste d'id

 

(c la fonction mail qui en a besoin)

 

local id = {
ADMIN  = 2,


}
Posté(e)

J'ai effectué la modif et le comportement est bien mieux Merci :-)

J'arrive à  activer ON, ONover mais lorsque j'appuie ensuite sur OFF j'ai ceci en fin de script

 

[DEBUG] 15:54:04: line 252: attempt to concatenate local 'deviceID' (a nil value)

[DEBUG] 15:38:40: Sun 29/11 Presence Simulation | v3.5.2 Starting up
[DEBUG] 15:38:40: Sun 29/11 --------------------------------------------------------------------------
[DEBUG] 15:38:40: Sun 29/11 Current Unix Time: 1448807920
[DEBUG] 15:38:40: Sun 29/11 converted Original planed End_simulation_time: 01:30 to Unix Time: 1448757000)
[DEBUG] 15:38:40: Sun 29/11 converted Midnight: 0:0 to Unix Time: 1448751600)
[DEBUG] 15:38:40: Sun 29/11 converted Sunset: 16:41 to Unix Time: 1448811660)
[DEBUG] 15:38:40: Sun 29/11 stop hour <= 12, Added 24H to End_simulation_time (End_simulation_time is ending after midnignt)
[DEBUG] 15:38:40: Sun 29/11 New End_simulation_time: 1448843400
[DEBUG] 15:38:40: Sun 29/11 Calculated sleeping between each turn off: 2.8571428571429 min
[DEBUG] 15:38:40: Sun 29/11 End_simulation_time_with_random_max_TurnOff: 1448844600
[DEBUG] 15:38:40: Sun 29/11 Reverse converted Unix Time of Sunset unix time : 1448810760 To: 16:26
[DEBUG] 15:38:40: Sun 29/11 Reverse converted Unix Time of Sunset unix time : 1448810760 To: 16:26
[DEBUG] 15:38:40: Sun 29/11 Sunset is at 16:41 + Sunset Shift of -15min = Start Time at 16:26
[DEBUG] 15:38:40: Sun 29/11 Reverse converted Unix Time of End Simulation : 1448843400 To: 01:30
[DEBUG] 15:38:40: Sun 29/11 End of Simulation: 01:30 + random of 25min
[DEBUG] 15:38:40: Sun 29/11 Checking for actions every minute.
[DEBUG] 15:38:40: Sun 29/11 Current Unix Time: 1448807920
[DEBUG] 15:38:40: Sun 29/11 converted Original planed End_simulation_time: 01:30 to Unix Time: 1448757000)
[DEBUG] 15:38:40: Sun 29/11 converted Midnight: 0:0 to Unix Time: 1448751600)
[DEBUG] 15:38:40: Sun 29/11 converted Sunset: 16:41 to Unix Time: 1448811660)
[DEBUG] 15:38:40: Sun 29/11 stop hour <= 12, Added 24H to End_simulation_time (End_simulation_time is ending after midnignt)
[DEBUG] 15:38:40: Sun 29/11 New End_simulation_time: 1448843400
[DEBUG] 15:38:40: Sun 29/11 Calculated sleeping between each turn off: 0.71428571428571 min
[DEBUG] 15:38:40: Sun 29/11 End_simulation_time_with_random_max_TurnOff: 1448843700
[DEBUG] 15:38:40: Sun 29/11 Simu_presence = 0, Aborting Simulation scene
[DEBUG] 15:39:05: Sun 29/11 Presence Simulation | v3.5.2 Starting up
[DEBUG] 15:39:05: Sun 29/11 --------------------------------------------------------------------------
[DEBUG] 15:39:05: Sun 29/11 Current Unix Time: 1448807945
[DEBUG] 15:39:05: Sun 29/11 converted Original planed End_simulation_time: 01:30 to Unix Time: 1448757000)
[DEBUG] 15:39:05: Sun 29/11 converted Midnight: 0:0 to Unix Time: 1448751600)
[DEBUG] 15:39:05: Sun 29/11 converted Sunset: 16:41 to Unix Time: 1448811660)
[DEBUG] 15:39:05: Sun 29/11 stop hour <= 12, Added 24H to End_simulation_time (End_simulation_time is ending after midnignt)
[DEBUG] 15:39:05: Sun 29/11 New End_simulation_time: 1448843400
[DEBUG] 15:39:05: Sun 29/11 Calculated sleeping between each turn off: 2.8571428571429 min
[DEBUG] 15:39:05: Sun 29/11 End_simulation_time_with_random_max_TurnOff: 1448844600
[DEBUG] 15:39:05: Sun 29/11 Reverse converted Unix Time of Sunset unix time : 1448810760 To: 16:26
[DEBUG] 15:39:05: Sun 29/11 Reverse converted Unix Time of Sunset unix time : 1448810760 To: 16:26
[DEBUG] 15:39:05: Sun 29/11 Sunset is at 16:41 + Sunset Shift of -15min = Start Time at 16:26
[DEBUG] 15:39:05: Sun 29/11 Reverse converted Unix Time of End Simulation : 1448843400 To: 01:30
[DEBUG] 15:39:05: Sun 29/11 End of Simulation: 01:30 + random of 25min
[DEBUG] 15:39:05: Sun 29/11 Checking for actions every minute.
[DEBUG] 15:39:05: Sun 29/11 Current Unix Time: 1448807945
[DEBUG] 15:39:05: Sun 29/11 converted Original planed End_simulation_time: 01:30 to Unix Time: 1448757000)
[DEBUG] 15:39:05: Sun 29/11 converted Midnight: 0:0 to Unix Time: 1448751600)
[DEBUG] 15:39:05: Sun 29/11 converted Sunset: 16:41 to Unix Time: 1448811660)
[DEBUG] 15:39:05: Sun 29/11 stop hour <= 12, Added 24H to End_simulation_time (End_simulation_time is ending after midnignt)
[DEBUG] 15:39:05: Sun 29/11 New End_simulation_time: 1448843400
[DEBUG] 15:39:05: Sun 29/11 Calculated sleeping between each turn off: 0.71428571428571 min
[DEBUG] 15:39:05: Sun 29/11 End_simulation_time_with_random_max_TurnOff: 1448843700
[DEBUG] 15:39:05: Sun 29/11 Reverse converted Unix Time of Sunset unix time : 1448810760 To: 16:26
[DEBUG] 15:39:05: Sun 29/11 Sunset is at 16:41 + Sunset Shift of -15min = Start Time at 16:26
[DEBUG] 15:39:05: Sun 29/11 Reverse converted Unix Time of End Simulation : 1448843400 To: 01:30
[DEBUG] 15:39:05: Sun 29/11 Reverse converted Unix Time of End Simulation : 1448843700 To: 01:35
[DEBUG] 15:39:05: Sun 29/11 End of Simulation: 01:30 + random of 25min = 01:35
[DEBUG] 15:39:05: Sun 29/11 Now, checking for actions every minute. Next notify: in 2 hours
[DEBUG] 15:40:05: Sun 29/11 Current Unix Time: 1448808005
[DEBUG] 15:40:05: Sun 29/11 converted Original planed End_simulation_time: 01:30 to Unix Time: 1448757000)
[DEBUG] 15:40:05: Sun 29/11 converted Midnight: 0:0 to Unix Time: 1448751600)
[DEBUG] 15:40:05: Sun 29/11 converted Sunset: 16:41 to Unix Time: 1448811660)
[DEBUG] 15:40:05: Sun 29/11 stop hour <= 12, Added 24H to End_simulation_time (End_simulation_time is ending after midnignt)
[DEBUG] 15:40:05: Sun 29/11 New End_simulation_time: 1448843400
[DEBUG] 15:40:05: Sun 29/11 Calculated sleeping between each turn off: 2.8571428571429 min
[DEBUG] 15:40:05: Sun 29/11 End_simulation_time_with_random_max_TurnOff: 1448844600
[DEBUG] 15:41:05: Sun 29/11 Current Unix Time: 1448808065
[DEBUG] 15:41:05: Sun 29/11 converted Original planed End_simulation_time: 01:30 to Unix Time: 1448757000)
[DEBUG] 15:41:05: Sun 29/11 converted Midnight: 0:0 to Unix Time: 1448751600)
[DEBUG] 15:41:05: Sun 29/11 converted Sunset: 16:41 to Unix Time: 1448811660)
[DEBUG] 15:41:05: Sun 29/11 stop hour <= 12, Added 24H to End_simulation_time (End_simulation_time is ending after midnignt)
[DEBUG] 15:41:05: Sun 29/11 New End_simulation_time: 1448843400
[DEBUG] 15:41:05: Sun 29/11 Calculated sleeping between each turn off: 2 min
[DEBUG] 15:41:05: Sun 29/11 End_simulation_time_with_random_max_TurnOff: 1448844240
[DEBUG] 15:42:05: Sun 29/11 Current Unix Time: 1448808125
[DEBUG] 15:42:05: Sun 29/11 converted Original planed End_simulation_time: 01:30 to Unix Time: 1448757000)
[DEBUG] 15:42:05: Sun 29/11 converted Midnight: 0:0 to Unix Time: 1448751600)
[DEBUG] 15:42:05: Sun 29/11 converted Sunset: 16:41 to Unix Time: 1448811660)
[DEBUG] 15:42:05: Sun 29/11 stop hour <= 12, Added 24H to End_simulation_time (End_simulation_time is ending after midnignt)
[DEBUG] 15:42:05: Sun 29/11 New End_simulation_time: 1448843400
[DEBUG] 15:42:05: Sun 29/11 Calculated sleeping between each turn off: 2.2857142857143 min
[DEBUG] 15:42:05: Sun 29/11 End_simulation_time_with_random_max_TurnOff: 1448844360
[DEBUG] 15:42:05: Sun 29/11 Simu_presence = 0, Aborting Simulation scene
[DEBUG] 15:44:31: Sun 29/11 Presence Simulation | v3.5.2 Starting up
[DEBUG] 15:44:31: Sun 29/11 --------------------------------------------------------------------------
[DEBUG] 15:44:31: Sun 29/11 Current Unix Time: 1448808271
[DEBUG] 15:44:31: Sun 29/11 converted Original planed End_simulation_time: 01:30 to Unix Time: 1448757000)
[DEBUG] 15:44:31: Sun 29/11 converted Midnight: 0:0 to Unix Time: 1448751600)
[DEBUG] 15:44:31: Sun 29/11 converted Sunset: 16:41 to Unix Time: 1448811660)
[DEBUG] 15:44:31: Sun 29/11 stop hour <= 12, Added 24H to End_simulation_time (End_simulation_time is ending after midnignt)
[DEBUG] 15:44:31: Sun 29/11 New End_simulation_time: 1448843400
[DEBUG] 15:44:31: Sun 29/11 Calculated sleeping between each turn off: 2.8571428571429 min
[DEBUG] 15:44:31: Sun 29/11 End_simulation_time_with_random_max_TurnOff: 1448844600
[DEBUG] 15:44:31: Sun 29/11 Reverse converted Unix Time of Sunset unix time : 1448810760 To: 16:26
[DEBUG] 15:44:31: Sun 29/11 Reverse converted Unix Time of Sunset unix time : 1448810760 To: 16:26
[DEBUG] 15:44:31: Sun 29/11 Sunset is at 16:41 + Sunset Shift of -15min = Start Time at 16:26
[DEBUG] 15:44:31: Sun 29/11 Reverse converted Unix Time of End Simulation : 1448843400 To: 01:30
[DEBUG] 15:44:31: Sun 29/11 End of Simulation: 01:30 + random of 25min
[DEBUG] 15:44:31: Sun 29/11 Checking for actions every minute.
[DEBUG] 15:44:31: Sun 29/11 Current Unix Time: 1448808271
[DEBUG] 15:44:31: Sun 29/11 converted Original planed End_simulation_time: 01:30 to Unix Time: 1448757000)
[DEBUG] 15:44:31: Sun 29/11 converted Midnight: 0:0 to Unix Time: 1448751600)
[DEBUG] 15:44:31: Sun 29/11 converted Sunset: 16:41 to Unix Time: 1448811660)
[DEBUG] 15:44:31: Sun 29/11 stop hour <= 12, Added 24H to End_simulation_time (End_simulation_time is ending after midnignt)
[DEBUG] 15:44:31: Sun 29/11 New End_simulation_time: 1448843400
[DEBUG] 15:44:31: Sun 29/11 Calculated sleeping between each turn off: 0.71428571428571 min
[DEBUG] 15:44:31: Sun 29/11 End_simulation_time_with_random_max_TurnOff: 1448843700
[DEBUG] 15:44:31: Sun 29/11 Manual Override Activated -> Simulation ON
[DEBUG] 15:44:31: Sun 29/11 Reverse converted Unix Time of End_simulation_time : 1448843400 To: 01:30
[DEBUG] 15:44:31: Sun 29/11 Reverse converted Unix Time of End_simulation_time_with_random_max_TurnOff : 1448843700 To: 01:35
[DEBUG] 15:44:31: Sun 29/11 Push message (15:44 Presence Simulation started. Will stop at: 01:30 + rand(25min) : 01:35) sent to mobile: 1950
[DEBUG] 15:44:31: Sun 29/11 Reverse converted Unix Time of End_simulation_time : 1448843400 To: 01:30
[DEBUG] 15:44:31: Sun 29/11 Reverse converted Unix Time of End_simulation_time_with_random_max_TurnOff : 1448843700 To: 01:35
[DEBUG] 15:44:31: Sun 29/11 Presence Simulation started. Will stop at: 01:30 + rand(25min) : 01:35
[DEBUG] 15:44:31: Sun 29/11 Turning On Always_On lights:
[DEBUG] 15:44:31: Sun 29/11 Device: Lumiere Turned On
[DEBUG] 15:44:31: Sun 29/11 Now randomizing other lights...
[DEBUG] 15:44:32: Sun 29/11 light ID:Lumiere Palier Cave status:1
[DEBUG] 15:44:32: Sun 29/11 Entering loop of 23.05 minutes
[DEBUG] 15:50:46: Sun 29/11 Exiting loop of 23.05 minutes
[DEBUG] 15:50:46: Sun 29/11 TurnOff All Simulation lights!
[DEBUG] 15:50:46: Sun 29/11 Device: Lumiere TV Off
[DEBUG] 15:50:46: Sun 29/11 Sleeping 0 minute(s) before next TurnOff
[DEBUG] 15:50:46: Sun 29/11 Device: Prise Lum Cheminee Off
[DEBUG] 15:50:46: Sun 29/11 Sleeping 0 minute(s) before next TurnOff
[DEBUG] 15:50:46: Sun 29/11 Device: Lumiere Palier Cave Off
[DEBUG] 15:50:46: Sun 29/11 Sleeping 0 minute(s) before next TurnOff
[DEBUG] 15:50:46: Sun 29/11 Device: Lumiere Exterieur Off
[DEBUG] 15:50:46: Sun 29/11 Sleeping 0 minute(s) before next TurnOff
[DEBUG] 15:50:46: Sun 29/11 Device: Lumiere Veranda G Off
[DEBUG] 15:50:46: Sun 29/11 Sleeping 0 minute(s) before next TurnOff
[DEBUG] 15:50:46: Sun 29/11 Device: Lumiere Veranda D Off
[DEBUG] 15:50:46: Sun 29/11 Sleeping 0 minute(s) before next TurnOff
[DEBUG] 15:50:46: Sun 29/11 Device: Lumiere Veranda H Off
[DEBUG] 15:50:46: Sun 29/11 Sleeping 0 minute(s) before next TurnOff
[DEBUG] 15:50:46: Sun 29/11 Device: Lumiere Escalier Off
[DEBUG] 15:50:46: Sun 29/11 TurnOff All Always_On lights!
[DEBUG] 15:50:46: Sun 29/11 Device: Lumiere Off
[DEBUG] 15:50:46: line 252: attempt to concatenate local 'deviceID' (a nil value)
[DEBUG] 15:52:46: Sun 29/11 Presence Simulation | v3.5.2 Starting up
[DEBUG] 15:52:46: Sun 29/11 --------------------------------------------------------------------------
[DEBUG] 15:52:46: Sun 29/11 Current Unix Time: 1448808766
[DEBUG] 15:52:46: Sun 29/11 converted Original planed End_simulation_time: 01:30 to Unix Time: 1448757000)
[DEBUG] 15:52:46: Sun 29/11 converted Midnight: 0:0 to Unix Time: 1448751600)
[DEBUG] 15:52:46: Sun 29/11 converted Sunset: 16:41 to Unix Time: 1448811660)
[DEBUG] 15:52:46: Sun 29/11 stop hour <= 12, Added 24H to End_simulation_time (End_simulation_time is ending after midnignt)
[DEBUG] 15:52:46: Sun 29/11 New End_simulation_time: 1448843400
[DEBUG] 15:52:46: Sun 29/11 Calculated sleeping between each turn off: 2.8571428571429 min
[DEBUG] 15:52:46: Sun 29/11 End_simulation_time_with_random_max_TurnOff: 1448844600
[DEBUG] 15:52:46: Sun 29/11 Reverse converted Unix Time of Sunset unix time : 1448810760 To: 16:26
[DEBUG] 15:52:46: Sun 29/11 Reverse converted Unix Time of Sunset unix time : 1448810760 To: 16:26
[DEBUG] 15:52:46: Sun 29/11 Sunset is at 16:41 + Sunset Shift of -15min = Start Time at 16:26
[DEBUG] 15:52:46: Sun 29/11 Reverse converted Unix Time of End Simulation : 1448843400 To: 01:30
[DEBUG] 15:52:46: Sun 29/11 End of Simulation: 01:30 + random of 25min
[DEBUG] 15:52:46: Sun 29/11 Checking for actions every minute.
[DEBUG] 15:52:46: Sun 29/11 Current Unix Time: 1448808766
[DEBUG] 15:52:46: Sun 29/11 converted Original planed End_simulation_time: 01:30 to Unix Time: 1448757000)
[DEBUG] 15:52:46: Sun 29/11 converted Midnight: 0:0 to Unix Time: 1448751600)
[DEBUG] 15:52:46: Sun 29/11 converted Sunset: 16:41 to Unix Time: 1448811660)
[DEBUG] 15:52:46: Sun 29/11 stop hour <= 12, Added 24H to End_simulation_time (End_simulation_time is ending after midnignt)
[DEBUG] 15:52:46: Sun 29/11 New End_simulation_time: 1448843400
[DEBUG] 15:52:46: Sun 29/11 Calculated sleeping between each turn off: 0.71428571428571 min
[DEBUG] 15:52:46: Sun 29/11 End_simulation_time_with_random_max_TurnOff: 1448843700
[DEBUG] 15:52:46: Sun 29/11 Manual Override Activated -> Simulation ON
[DEBUG] 15:52:46: Sun 29/11 Reverse converted Unix Time of End_simulation_time : 1448843400 To: 01:30
[DEBUG] 15:52:46: Sun 29/11 Reverse converted Unix Time of End_simulation_time_with_random_max_TurnOff : 1448843700 To: 01:35
[DEBUG] 15:52:46: Sun 29/11 Push message (15:52 Presence Simulation started. Will stop at: 01:30 + rand(25min) : 01:35) sent to mobile: 1950
[DEBUG] 15:52:46: Sun 29/11 Reverse converted Unix Time of End_simulation_time : 1448843400 To: 01:30
[DEBUG] 15:52:46: Sun 29/11 Reverse converted Unix Time of End_simulation_time_with_random_max_TurnOff : 1448843700 To: 01:35
[DEBUG] 15:52:46: Sun 29/11 Presence Simulation started. Will stop at: 01:30 + rand(25min) : 01:35
[DEBUG] 15:52:46: Sun 29/11 Turning On Always_On lights:
[DEBUG] 15:52:46: Sun 29/11 Device: Lumiere Turned On
[DEBUG] 15:52:46: Sun 29/11 Now randomizing other lights...
[DEBUG] 15:52:48: Sun 29/11 light ID:Lumiere Palier Cave status:1
[DEBUG] 15:52:48: Sun 29/11 Entering loop of 23.05 minutes
[DEBUG] 15:54:04: Sun 29/11 Exiting loop of 23.05 minutes
[DEBUG] 15:54:04: Sun 29/11 TurnOff All Simulation lights!
[DEBUG] 15:54:04: Sun 29/11 Device: Lumiere TV Off
[DEBUG] 15:54:04: Sun 29/11 Sleeping 0 minute(s) before next TurnOff
[DEBUG] 15:54:04: Sun 29/11 Device: Prise Lum Cheminee Off
[DEBUG] 15:54:04: Sun 29/11 Sleeping 0 minute(s) before next TurnOff
[DEBUG] 15:54:04: Sun 29/11 Device: Lumiere Palier Cave Off
[DEBUG] 15:54:04: Sun 29/11 Sleeping 0 minute(s) before next TurnOff
[DEBUG] 15:54:04: Sun 29/11 Device: Lumiere Exterieur Off
[DEBUG] 15:54:04: Sun 29/11 Sleeping 0 minute(s) before next TurnOff
[DEBUG] 15:54:04: Sun 29/11 Device: Lumiere Veranda G Off
[DEBUG] 15:54:04: Sun 29/11 Sleeping 0 minute(s) before next TurnOff
[DEBUG] 15:54:04: Sun 29/11 Device: Lumiere Veranda D Off
[DEBUG] 15:54:04: Sun 29/11 Sleeping 0 minute(s) before next TurnOff
[DEBUG] 15:54:04: Sun 29/11 Device: Lumiere Veranda H Off
[DEBUG] 15:54:04: Sun 29/11 Sleeping 0 minute(s) before next TurnOff
[DEBUG] 15:54:04: Sun 29/11 Device: Lumiere Escalier Off
[DEBUG] 15:54:04: Sun 29/11 TurnOff All Always_On lights!
[DEBUG] 15:54:04: Sun 29/11 Device: Lumiere Off
[DEBUG] 15:54:04: line 252: attempt to concatenate local 'deviceID' (a nil value)
Posté(e)

voici le nouveau code V3.6.1  avec une nouvelle méthode de notification (multiples email, sms, push)

Ca devrait résoudre votre bug de "nil value"

Je n'ai pas encore fait beaucoup de tests, mais ça semble fonctionner correctement.

Confirmez si ça fonctionne bien chez vous et je le mettrai sur github

--[[ 
%% autostart
%% properties 
%% globals 
Simu_presence 
--]] 

---------------------------------------
local version = "3.6.1"; 
-- YAPS Presence Simulation by SebcBien
-- August 2015
---------------------------------------
--V3.6.1 -- added new notifications engine (sms, freesms, push, email)
-- fixed bug "attempt to concatenate local 'deviceID' (a nil value)"
--V3.5.2 - start push sent by email
--V3.5.1
-- Fixed launch between midnight and endtime (if endtime is after midnight)
-- clean up code midnight-endtime
--V3.3.2
-- renamed all variables for more readability
--V3.3.0
-- Fixed Override bug (no sleep time between lights)
--V3.2.3
-- added sunset shifting possibility (add or remove minutes to startime
-- added time stamp to push messages
-- formated messages
-- optimisation
-- cleanup
--V3.1.0
-- "complete" rewriting with unix times
-- modified end time notification impacted by random and smooth TurnOff (End_simulation_time impact)
-- exit is now exactly at End_simulation_time
-- added smooth cut off of lights at ending time (function not triggered with deactivation)
--V2.6.6
-- clean up debug messages
-- added free sms notifications
-- second fix to looping days bug
--V2.6.0 to V2.6.5 
-- Fixed bug when Random_max_TurnOff_duration = 0
-- Probably fixed End_simulation_time bug calculation when looping for days du to days are shorter now than the previous day
-- Fixed bug not turning on Lights_On_at_end_Simulation when exiting Simulation
-- added random end time + small stability changes and cleaning
-- Added array of lights to turn on after Simulation, ONLY if Simu_presence = 1 (normal ending, not ended by setting Simu_presence to 0)
-- Added the possibility to not have an always on lamp
-- Added naming of devices in the debug during Simulation
-- Added the possibility to select always on light during Simulation
--V2.2.0 to 2.5.0
-- fixed Simulation starting if restarted between End_simulation_time & midnight
-- fixed big bug Simulation restarting after end time
-- small notification and debug changes
-- Rewriting the engine
-- now relaunch automatically the next day, even if Simu_presence has not changed
-- Added Manual Stop variable
-- added list of mobiles

if (fibaro:countScenes() > 1) then
	fibaro:debug("Scene already active! Aborting this new instance !!");
	fibaro:abort();
end
--------------------- USER SETTINGS --------------------------------
local id = {
	LAMPE_SDB			= 16,
	LAMPE_CH_AMIS		= 24,
	LAMPE_SALON			= 45,
	LAMPE_BUREAU		= 49,
	LAMPE_HALL			= 52,
	LAMPE_CELLIER		= 56,
	LAMPE_CH_EMILIEN	= 58,
	LAMPE_COULOIR		= 1316,
	PHONE_SEB			= 1347,
	ADMIN 				= 2,
	PHONE_GG			= 1327
	}

local Stop_hour = "01";					-- Hour when you want Simulation to stop 
local Stop_minute = "30";				-- Minute of the hour you want Simulation to stop 
-- note 1: the script will not exit while waiting the random time of the last light turned on. So end time can be longer than specified end time. (even more with var Random_max_TurnOff_duration)
-- note 2: if the global variable changes during the same wait time as above, it will exit immediately (when back home while Simulation runs)
local Sunset_offset = -15				-- number of minutes before or after sunset to activate Simulation
local Random_max_duration = 30;			-- random time of light change in minutes --> here each device is on maximum 30min 
local Random_max_TurnOff_duration = 25;	-- random time to add at the stop hour+stop minute so the Simulation can be more variable (0 to deactivate)
local Lights_always_on = {id["LAMPE_BUREAU"],id["LAMPE_COULOIR"]} -- IDs of lights who will always stay on during Simulation - leave empty array if none -> {}
local Random_lights = {id["LAMPE_SDB"],id["LAMPE_HALL"],id["LAMPE_CELLIER"],id["LAMPE_CH_AMIS"]} -- IDs of lights to use in Simulation 
--local Random_lights = {id["LAMPE_HALL"],id["LAMPE_CELLIER"],id["LAMPE_CH_AMIS"]} -- Reduced set for test purposes
local Lights_On_at_end_Simulation = 0;	-- If next line is commented, no light will turn on after Simulation ends
local Lights_On_at_end_Simulation = id["LAMPE_COULOIR"]; -- ID of a light (Only One) to turn on after Simulation ends (at specified Stop_hour & Stop_minute). Comment this line to turn off this feature
local Lights_On_if_Simulation_deactivated = 0; -- If next line is commented, no light will turn on after Simulation is stopped (by putting Simu_presence to 0)
local Lights_On_if_Simulation_deactivated = id["LAMPE_HALL"]; -- ID of a light (Only One) to turn on after Simulation is stopped (Simulation_). Comment this line to turn off this feature
YAPS_Engine = {}; 
	YAPS_Engine.notifications = true;					-- send notifications
	YAPS_Engine.notificationTypes = {"push", "email"};	--notification types {"push", "email", "sms"} but they are overriden in the code
	YAPS_Engine.Activate_FreeSms = false;				-- activate push with Activate_FreeSms (Activate_Push must be true also) 
	YAPS_Engine.smartphoneID = {id["PHONE_SEB"]};		-- Smartphone Id to send push to. {id1, id2, id3}
	YAPS_Engine.userID = {id["ADMIN"]};					-- User Id to send email to. {id1, id2, id3}
	YAPS_Engine.sms = {
		["VD_ID"] = 0,									-- Virtual Device ID
		["VD_Button"] = "1",							-- Virtual Device Button
		["VG_Name"] = "SMS"};							-- Global Variable Name
--------------------- USER SETTINGS END ---------------------------- 
----------------------ADVANCED SETTINGS----------------------------- 
local Show_standard_debug = true;	-- Debug displayed in white 
local Show_extra_debug = false;		-- Debug displayed in orange 
-------------------------------------------------------------------- 
-------------------- DO NOT CHANGE CODE BELOW ---------------------- 
--------------------------------------------------------------------
local Number_of_lights = #Random_lights;						-- numbers of light devices listed above 
local Simulation = fibaro:getGlobal("Simu_presence");			--value of the global value: Simulation is on or off 
local Manual_overide = fibaro:getGlobal("overideSimuSunset");	-- if = 1 then the Simulation is forced
local Start_simulation_time = fibaro:getValue(1, "sunsetHour");	--Start Simulation when sunset
local End_simulation_time,Sunrise_unix_hour,Sunset_unix_hour,Converted_var,Midnight,End_simulation_time_with_random_max_TurnOff,Sleep_between_TurnOff;
local Is_first_launch = true;
local NotifLoop = 0;

function Debug(color, message) 
		fibaro:debug(string.format('<%s style="color:%s;">%s</%s>', "span", color, os.date("%a %d/%m", os.time()).." "..message, "span")); 
end 

function ExtraDebug(debugMessage)
	if ( Show_extra_debug ) then
		Debug( "orange", debugMessage);
	end
end

function StandardDebug(debugMessage)
	if ( Show_standard_debug ) then
		Debug( "white", debugMessage);
	end
end

function round(num, idp)
	local mult = 10^(idp or 0)
	return math.floor(num * mult + 0.5) / mult
end

function YAPS_Engine:notification(message, subject, param)
	local message = os.date("%H:%M", os.time()).." "..message or "<vide>";
	if YAPS_Engine.debug_messages then
		ExtraDebug("yellow", "Notification : "..message);
	end
		if Activate_FreeSms then
			fibaro:setGlobal("Activate_FreeSms", message)
			ExtraDebug("Message ("..message..") sent to Activate_FreeSms"); 
		end
	if param then
		for _, notif in ipairs(param) do
			if YAPS_Engine.debug_messages then
				ExtraDebug("grey", notif);
			end
			-- Envoi Push
			if notif == "push" and YAPS_Engine.smartphoneID then
				for _, id in ipairs(YAPS_Engine.smartphoneID) do
					if YAPS_Engine.debug_messages then
						ExtraDebug("grey", "Send Push smartphone ID : "..id);
					end
					fibaro:call(id, "sendPush", message);
				end
			-- Envoi Email
			elseif notif == "email" and YAPS_Engine.userID then
				for _, id in ipairs(YAPS_Engine.userID) do
					if YAPS_Engine.debug_messages then
						ExtraDebug("grey", "Send Email user ID : "..id);
					end
					fibaro:call(id, "sendEmail", subject, message);
				end
			-- Envoi SMS
			elseif notif == "sms" and YAPS_Engine.sms then
				if YAPS_Engine.debug_messages then
					ExtraDebug("grey", "Send SMS : VD_ID="..(YAPS_Engine.sms["VD_ID"] or 0).." VD_Button="..(YAPS_Engine.sms["VD_Button"] or "0").." VG_Name="..(YAPS_Engine.sms["VG_Name"] or ""));
				end
				fibaro:setGlobal(YAPS_Engine.sms["VG_Name"], message);
				if YAPS_Engine.sms["VD_ID"] and tonumber(YAPS_Engine.sms["VD_ID"])>0 and YAPS_Engine.sms["VD_Button"] and tonumber(YAPS_Engine.sms["VD_Button"])>0 then
					fibaro:call(YAPS_Engine.sms["VD_ID"], "pressButton", YAPS_Engine.sms["VD_Button"]);
				end
			end
		end
	else
		Debug("orange", "Warning : no notification options given");
	end
end

function YAPS_Engine:UnixTimeCalc(Converted_var, hour, min)
	local time = os.time();
	local date = os.date("*t", time);
	local year = date.year;
	local month = date.month;
	local day = date.day;
	unix_hour = os.time{year=year, month=month, day=day, hour=hour, min=min, sec=sec};
	ExtraDebug("converted "..Converted_var..": "..hour..":"..min.." to Unix Time: "..unix_hour..")")
	return unix_hour
end

function YAPS_Engine:ReverseUnixTimeCalc(Converted_var,hour)
	reverse_unix = os.date("%H:%M", hour)
	ExtraDebug("Reverse converted Unix Time of "..Converted_var.." : "..hour.." To: "..reverse_unix)
	return reverse_unix
end

function YAPS_Engine:EndTimeCalc()
	local hour,min
	ExtraDebug ("Current Unix Time: "..os.time())
	End_simulation_time = YAPS_Engine:UnixTimeCalc("Original planed End_simulation_time", Stop_hour, Stop_minute); -- generate End_simulation_time (changes at midnight) will not change during Simulation, only when ended
	Midnight = YAPS_Engine:UnixTimeCalc("Midnight", 00, 00);
	
	Sunset_unix_hour = fibaro:getValue(1,'sunsetHour');
	hour = string.sub(Sunset_unix_hour, 1 , 2);
	min = string.sub(Sunset_unix_hour,4);
	Sunset_unix_hour = (YAPS_Engine:UnixTimeCalc("Sunset", hour, min))+Sunset_offset*60;

	-- if stop hour is between 00 and 12h then add 24 hours to End_simulation_time
	if tonumber(Stop_hour) <= 12 and (os.time() >= End_simulation_time) then
		End_simulation_time = End_simulation_time + 24*60*60
		ExtraDebug ("stop hour <= 12, Added 24H to End_simulation_time (End_simulation_time is ending after midnignt)");
		ExtraDebug ("New End_simulation_time: "..End_simulation_time);
	end 
	
	if Random_max_TurnOff_duration ~= 0 and Number_of_lights > 1 then   -- if Simulation = 1 then slow turn off, else turn off all immediately
		Sleep_between_TurnOff = round((math.random(Random_max_TurnOff_duration)/(Number_of_lights-1)),1);
		Sleep_between_TurnOff = math.random(Random_max_TurnOff_duration)/(Number_of_lights-1);
		ExtraDebug("Calculated sleeping between each turn off: "..Sleep_between_TurnOff.." min");
	else
		Sleep_between_TurnOff = 0;
		ExtraDebug("No sleeping between turn off");
	end
	End_simulation_time_with_random_max_TurnOff = End_simulation_time + ((Sleep_between_TurnOff*(Number_of_lights-1))*60)
	ExtraDebug("End_simulation_time_with_random_max_TurnOff: "..End_simulation_time_with_random_max_TurnOff);	
	
	if ((os.time() < End_simulation_time) and (Sunset_unix_hour - End_simulation_time > 0) and (Is_first_launch == true)) then -- if calculation is done between midnight and End_simulation_time and sunset is wrongly calculated after endtime (at first start only)
		Sunset_unix_hour = Sunset_unix_hour - (24*60*60) + 70; -- remove 24h58m50s of sunsettime
		ExtraDebug ("launch after Midnight and before End_simulation_time, removed 24H to Sunset_unix_hour (Only at the first start)");
		ExtraDebug ("New SunsetTime: "..Sunset_unix_hour);
	end
	Is_first_launch = false
end
-- Presence Simulation actions Main loop
function YAPS_Engine:Launch() 
	YAPS_Engine:notification("Presence Simulation started. Will stop at: "..YAPS_Engine:ReverseUnixTimeCalc("End_simulation_time", End_simulation_time).." + rand("..Random_max_TurnOff_duration.."min) : "..YAPS_Engine:ReverseUnixTimeCalc("End_simulation_time_with_random_max_TurnOff", End_simulation_time_with_random_max_TurnOff), "Presence Simulator", {"push"}); -- push only
	StandardDebug("Presence Simulation started. Will stop at: "..YAPS_Engine:ReverseUnixTimeCalc("End_simulation_time", End_simulation_time).." + rand("..Random_max_TurnOff_duration.."min) : "..YAPS_Engine:ReverseUnixTimeCalc("End_simulation_time_with_random_max_TurnOff", End_simulation_time_with_random_max_TurnOff));	
	if Lights_always_on[1] ~= nil then YAPS_Engine:TurnOn(Lights_always_on); end

	while ((os.time() <= End_simulation_time) and (Simulation == "1")) or ((Manual_overide == "1")) do
		local random_light = tonumber(Random_lights[math.random(Number_of_lights)]) --choose a random light in the list
		local lightstatus = fibaro:getValue(random_light, 'value') --get the value of the random light in the list
		-- turn on the light if off or turn off if on
		if tonumber(lightstatus) == 0 then fibaro:call(random_light, 'turnOn') else fibaro:call(random_light, 'turnOff') end
		fibaro:sleep(1000); -- necessary to get back the new status, because HC2 is too fast :-)
		lightstatus = fibaro:getValue(random_light, 'value') --get the value of the random light after his update
		StandardDebug('light ID:'.. fibaro:getName(random_light) ..' status:'..lightstatus);
		local sleeptime = math.random(Random_max_duration*60000) --random sleep
		StandardDebug("Entering loop of " .. round(sleeptime/60000,2) .. " minutes");
		-- Allows to exit the scene if the Simu_presence global var changes to 0 during the random  sleep
			local counterexitSimulation = 200
				while (counterexitSimulation > 0) and ((os.time() <= End_simulation_time) or Manual_overide == "1") do
					counterexitSimulation = counterexitSimulation - 1;
					test_presence_state = fibaro:getGlobal("Simu_presence");
					Simulation = tonumber(test_presence_state); --verify the global value, if the virtual device is deactivated, the loop stops. 
					--fibaro:debug("Simulation var state : " .. Simulation.." override var state : " .. Manual_overide);
					if Simulation == 0 then
						Manual_overide = fibaro:getGlobalValue("overideSimuSunset");
						if Simulation == 0 or Manual_overide == "0" then
						counterexitSimulation = 0
						end
					end
				fibaro:sleep(sleeptime/200);
				end
			ExtraDebug("Exiting loop of "..round(sleeptime/60000,2).." minutes");
		local sleeptimemin = math.abs(sleeptime/60000)
		Simulation = fibaro:getGlobal("Simu_presence"); --verify the global value, if the virtual device is deactivated, the scene stops. 
		Manual_overide = fibaro:getGlobalValue("overideSimuSunset");
	end
end
	
function YAPS_Engine:EndSimulation() 
	if Lights_always_on[1] ~= nil then YAPS_Engine:TurnOff(Random_lights,Lights_always_on); end
	Debug("red","Presence Simulation deactivated");
	if (Simulation == "1") then
		Debug("yellow","Presence Simulation will restart tomorrow.");
		Debug("yellow","Sunset is around "..fibaro:getValue(1, "sunsetHour").." + Sunset Shift of "..Sunset_offset.."min = Start Time around "..YAPS_Engine:ReverseUnixTimeCalc("Sunset unix time", Sunset_unix_hour));
		YAPS_Engine:notification("Presence Simulation will restart tomorrow. Sunset is around "..fibaro:getValue(1, "sunsetHour").." + Sunset Shift of "..Sunset_offset.."min = Start Time around "..YAPS_Engine:ReverseUnixTimeCalc("Sunset unix time", Sunset_unix_hour), "Presence Simulator", {"push"}); -- push only
	end
	NotifLoop = 0; -- will force main loop notifications at end of Simulation
end

function YAPS_Engine:ExitSimulation()
	--YAPS_Engine:notification("Presence Simulation is terminated", "Presence Simulator", {"push"}); -- push only
	Debug("red","Simu_presence = 0, Aborting Simulation scene");
	fibaro:abort();
end

function YAPS_Engine:TurnOff(group,group2)
	Debug("red","TurnOff All Simulation lights!");
	local name, id2;
	local ID_devices_group = group;
	if ID_devices_group ~= 0 then 
		for i=1, #ID_devices_group do
			Simulation = fibaro:getGlobal("Simu_presence"); --verify the global value, if Simulation presence is deactivated
			if Simulation == "0" then	Sleep_between_TurnOff = 0; end; -- if Simulation ended before End_simulation_time, then no turn off delay
			if i > 1 then -- wait Number of lights -1 (do not need to wait for the first TurnOff)
				StandardDebug("Sleeping "..Sleep_between_TurnOff.." minute(s) before next TurnOff");
				fibaro:sleep(Sleep_between_TurnOff*60000);
			end
			id2 = tonumber(ID_devices_group[i]);
			fibaro:call(id2, "turnOff");
			name = fibaro:getName(id2);
			if (name == nil or name == string.char(0)) then
				name = "Unknown"
			end
			StandardDebug("Device: "..name.." Off ");
		end 
	end
	Debug("red","TurnOff All Always_On lights!");
	local ID_devices_group = group2;
	if ID_devices_group ~= 0 then 
		for i=1, #ID_devices_group do
			id2 = tonumber(ID_devices_group[i]);
			fibaro:call(id2, "turnOff");
			name = fibaro:getName(id2);
				if (name == nil or name == string.char(0)) then
					name = "Unknown"
				end
			StandardDebug("Device: "..name.." Off ");
		end
	end
	if Lights_On_at_end_Simulation ~= 0 and Simulation == "1" then
		fibaro:call(Lights_On_at_end_Simulation, "turnOn");
		name = fibaro:getName(Lights_On_at_end_Simulation);
			if (name == nil or name == string.char(0)) then
				name = "Unknown" 	
			end
		Debug("red","Turned On light Lights_On_at_end_Simulation:");
		Debug("white", name);
	end
	if Lights_On_if_Simulation_deactivated ~= 0 and Simulation == "0" then
		fibaro:call(Lights_On_if_Simulation_deactivated, "turnOn");
		name = fibaro:getName(Lights_On_if_Simulation_deactivated);
			if (name == nil or name == string.char(0)) then
				name = "Unknown"
			end
		Debug("red","Turned On light Lights_On_if_Simulation_deactivated:");
		Debug("white", name);
	end
end

function YAPS_Engine:TurnOn(group) 
	Debug("red","Turning On Always_On lights:");
	local name, id2; 
	local ID_devices_group = group; 
	for i=1, #ID_devices_group do 
		id2 = tonumber(ID_devices_group[i]); 
		fibaro:call(id2, "turnOn"); 
		name = fibaro:getName(id2); 
		if (name == nil or name == string.char(0)) then 
			name = "Unknown" 	
		end 
		StandardDebug("Device: "..name.." Turned On "); 
	end
	Debug("red","Now randomizing other lights...");
end 
	
Debug("green", "Presence Simulation | v" .. version .. " Starting up"); 
Debug("green", "--------------------------------------------------------------------------");

------------------------ Main Loop ----------------------------------
-- first start notifications
YAPS_Engine:EndTimeCalc();
YAPS_Engine:notification("Scheduled presence Simulation at "..YAPS_Engine:ReverseUnixTimeCalc("Sunset unix time", Sunset_unix_hour).." (Sunset: "..fibaro:getValue(1, "sunsetHour")..")", "Presence Simulator", {"email"}); -- mail only
Debug("green","Sunset is at "..fibaro:getValue(1, "sunsetHour").." + Sunset Shift of "..Sunset_offset.."min = Start Time at "..YAPS_Engine:ReverseUnixTimeCalc("Sunset unix time", Sunset_unix_hour));
Debug("green","End of Simulation: "..YAPS_Engine:ReverseUnixTimeCalc("End Simulation", End_simulation_time).." + random of "..Random_max_TurnOff_duration.."min");
Debug("green", "Checking for actions every minute.");
Is_first_launch = true

while true do -- Infinite loop of actions checking, hours calculations, notifications
	YAPS_Engine:EndTimeCalc(); 
	-- local Sunset_unix_hour = Midnight  -- un-comment this line when testing to force a start hour (or use Sunset_offset)

	if os.time() >= Sunset_unix_hour then -- define if nighttime (sunset = 1)
		sunset = 1 
	else 
		sunset = 0 
	end 
	
	if (Simulation == "1") then 
		if sunset == 1 and (os.time() <= End_simulation_time) then 
			Debug("yellow", "It's sunset time -> Simulation ON");
			YAPS_Engine:Launch();
			YAPS_Engine:EndSimulation();
		end 
		if Manual_overide == "1" then 
			Debug("yellow", "Manual Override Activated -> Simulation ON");
			YAPS_Engine:Launch();
			YAPS_Engine:EndSimulation();
		end
		if Manual_overide == "0" and sunset == 0 and NotifLoop == 0 then 
			Debug("yellow", "Sunset is at "..fibaro:getValue(1, "sunsetHour").." + Sunset Shift of "..Sunset_offset.."min = Start Time at "..YAPS_Engine:ReverseUnixTimeCalc("Sunset unix time", Sunset_unix_hour));
			Debug("yellow", "End of Simulation: "..YAPS_Engine:ReverseUnixTimeCalc("End Simulation", End_simulation_time).." + random of "..Random_max_TurnOff_duration.."min = "..YAPS_Engine:ReverseUnixTimeCalc("End Simulation", End_simulation_time_with_random_max_TurnOff));
		end
	end

	if (Simulation == "0") then -- Condition to end Simulation 
		YAPS_Engine:ExitSimulation();
	end
	
	if NotifLoop <= 120 then --a waiting xx times the fibaro sleep below (2 hours) before resetting counter (and notifying)
		if NotifLoop == 120 then NotifLoop = 0 end
		if NotifLoop == 0 then
		ExtraDebug("Now, checking for actions every minute. Next notify: in 2 hours");
		end
	end
		
	fibaro:sleep(1*60*1000); -- wait 1 minutes before testing again the global vars below
	Simulation = fibaro:getGlobal("Simu_presence"); 
	Manual_overide = fibaro:getGlobal("overideSimuSunset"); 
	NotifLoop = NotifLoop + 1;
end
Posté(e)

Je viens d'essayer ton nouveau code mais j'ai toujours cette erreur ligne 252  :( mais uniquement lorsque je passe à  OFF

Posté(e)

c'est quoi ce device "lumiere" juste avant le plantage ?

 

[DEBUG] 15:54:04: Sun 29/11 Device: Lumiere Off
[DEBUG] 15:54:04: line 252: attempt to concatenate local 'deviceID' (a nil value)
Posté(e)

Et bien justement il ne correspond à  rien dutout ... cf mon code

 

 

--[[ 
%% autostart
%% properties 
%% globals 
Simu_presence 
--]] 


---------------------------------------
local version = "3.6.1"; 
-- YAPS Presence Simulation by SebcBien
-- August 2015
---------------------------------------
--V3.6.1 -- added new notifications engine (sms, freesms, push, email)
-- fixed bug "attempt to concatenate local 'deviceID' (a nil value)"
--V3.5.2 - start push sent by email
--V3.5.1
-- Fixed launch between midnight and endtime (if endtime is after midnight)
-- clean up code midnight-endtime
--V3.3.2
-- renamed all variables for more readability
--V3.3.0
-- Fixed Override bug (no sleep time between lights)
--V3.2.3
-- added sunset shifting possibility (add or remove minutes to startime
-- added time stamp to push messages
-- formated messages
-- optimisation
-- cleanup
--V3.1.0
-- "complete" rewriting with unix times
-- modified end time notification impacted by random and smooth TurnOff (End_simulation_time impact)
-- exit is now exactly at End_simulation_time
-- added smooth cut off of lights at ending time (function not triggered with deactivation)
--V2.6.6
-- clean up debug messages
-- added free sms notifications
-- second fix to looping days bug
--V2.6.0 to V2.6.5 
-- Fixed bug when Random_max_TurnOff_duration = 0
-- Probably fixed End_simulation_time bug calculation when looping for days du to days are shorter now than the previous day
-- Fixed bug not turning on Lights_On_at_end_Simulation when exiting Simulation
-- added random end time + small stability changes and cleaning
-- Added array of lights to turn on after Simulation, ONLY if Simu_presence = 1 (normal ending, not ended by setting Simu_presence to 0)
-- Added the possibility to not have an always on lamp
-- Added naming of devices in the debug during Simulation
-- Added the possibility to select always on light during Simulation
--V2.2.0 to 2.5.0
-- fixed Simulation starting if restarted between End_simulation_time & midnight
-- fixed big bug Simulation restarting after end time
-- small notification and debug changes
-- Rewriting the engine
-- now relaunch automatically the next day, even if Simu_presence has not changed
-- Added Manual Stop variable
-- added list of mobiles


if (fibaro:countScenes() > 1) then
fibaro:debug("Scene already active! Aborting this new instance !!");
fibaro:abort();
end
--------------------- USER SETTINGS --------------------------------
local id = {
   ADMIN = 2,
   LUMIERE_TV = 6,
     LUMIERE_CHEMINEE = 9,
     LUMIERE_PALIER_CAVE = 27,
     LUMIERE_EXT = 239,
        LUMIERE_VERANDA_GAUCHE = 12,
        LUMIERE_VERANDA_DROITE = 14,
        LUMIERE_VERANDA_HAUT = 23,
   LUMIERE_BUREAU = 439,
   IPHONE_PHILIPPE = 1950
}


local Stop_hour = "01"; -- Hour when you want Simulation to stop 
local Stop_minute = "30"; -- Minute of the hour you want Simulation to stop 
-- note 1: the script will not exit while waiting the random time of the last light turned on. So end time can be longer than specified end time. (even more with var Random_max_TurnOff_duration)
-- note 2: if the global variable changes during the same wait time as above, it will exit immediately (when back home while Simulation runs)
local Sunset_offset = -15 -- number of minutes before or after sunset to activate Simulation
local Random_max_duration = 30; -- random time of light change in minutes --> here each device is on maximum 30min 
local Random_max_TurnOff_duration = 25; -- random time to add at the stop hour+stop minute so the Simulation can be more variable (0 to deactivate)
local Lights_always_on = {id["LUMIERE_BUREAU"]} -- IDs of lights who will always stay on during Simulation - leave empty array if none -> {}
local Random_lights = {id["LUMIERE_TV"],id["LUMIERE_CHEMINEE"],id["LUMIERE_PALIER_CAVE"],id["LUMIERE_EXT"],id["LUMIERE_VERANDA_GAUCHE"],id["LUMIERE_VERANDA_DROITE"],id["LUMIERE_VERANDA_HAUT"]} -- IDs of lights to use in Simulation 
--local Random_lights = {id["LAMPE_HALL"],id["LAMPE_CELLIER"],id["LAMPE_CH_AMIS"]} -- Reduced set for test purposes
--local Lights_On_at_end_Simulation = 0; -- If next line is commented, no light will turn on after Simulation ends
--local Lights_On_at_end_Simulation = id["LAMPE_COULOIR"]; -- ID of a light (Only One) to turn on after Simulation ends (at specified Stop_hour & Stop_minute). Comment this line to turn off this feature
--local Lights_On_if_Simulation_deactivated = 0; -- If next line is commented, no light will turn on after Simulation is stopped (by putting Simu_presence to 0)
--local Lights_On_if_Simulation_deactivated = id["LAMPE_HALL"]; -- ID of a light (Only One) to turn on after Simulation is stopped (Simulation_). Comment this line to turn off this feature
YAPS_Engine = {}; 
YAPS_Engine.notifications = true; -- send notifications
YAPS_Engine.notificationTypes = {"push", "email"}; --notification types {"push", "email", "sms"} but they are overriden in the code
YAPS_Engine.Activate_FreeSms = false; -- activate push with Activate_FreeSms (Activate_Push must be true also) 
YAPS_Engine.smartphoneID = {id["IPHONE_PHILIPPE"]}; -- Smartphone Id to send push to. {id1, id2, id3}
YAPS_Engine.userID = {id["ADMIN"]}; -- User Id to send email to. {id1, id2, id3}
YAPS_Engine.sms = {
["VD_ID"] = 0, -- Virtual Device ID
["VD_Button"] = "1", -- Virtual Device Button
["VG_Name"] = "SMS"}; -- Global Variable Name
--------------------- USER SETTINGS END ---------------------------- 
Posté(e)

Je viens de voir que tu as commenté des variable...

--local Lights_On_at_end_Simulation = 0; -- If next line is commented, no light will turn on after Simulation ends
--local Lights_On_at_end_Simulation = id["LAMPE_COULOIR"]; -- ID of a light (Only One) to turn on after Simulation ends (at specified Stop_hour & Stop_minute). Comment this line to turn off this feature
--local Lights_On_if_Simulation_deactivated = 0; -- If next line is commented, no light will turn on after Simulation is stopped (by putting Simu_presence to 0)
--local Lights_On_if_Simulation_deactivated = id["LAMPE_HALL"]; -- ID of a light (Only One) to turn on after Simulation is stopped (Simulation_). Comment this line to turn off this feature

doit au moins etre comme ceci:

local Lights_On_at_end_Simulation = 0; -- If next line is commented, no light will turn on after Simulation ends
--local Lights_On_at_end_Simulation = id["LAMPE_COULOIR"]; -- ID of a light (Only One) to turn on after Simulation ends (at specified Stop_hour & Stop_minute). Comment this line to turn off this feature
local Lights_On_if_Simulation_deactivated = 0; -- If next line is commented, no light will turn on after Simulation is stopped (by putting Simu_presence to 0)
--local Lights_On_if_Simulation_deactivated = id["LAMPE_HALL"]; -- ID of a light (Only One) to turn on after Simulation is stopped (Simulation_). Comment this line to turn off this feature
Posté(e)

C'etait bien cela  :60:  Grand merci 

j'ai vu que l'on pouvait commenter toutes les lignes alors j'y suis allé gaiement  ^_^

 

En tout cas merci pour ton support un dimanche ... cela compte au moins triple  :o

 

Par contre c'est normal que l'on ne reçoive pas d'autres notifs autre que le passage à  ON ?

Posté(e)
-- If next line is commented, no light will turn on after Simulation ends

veut dire que l'on peut commenter la ligne suivante... pas la ligne même... ;-)

 

Bref, au moins ça a permis de rajouter un nouveau notifieur,

 

Je met github à  jour.

Posté(e)

@Syris

 

met le code à  jour avec le dernier de YAPS sur github (résoud le problème admin pour le mail) et fais attention à  ne pas commenter les lignes comme ci-dessus ;-)

  • Upvote 1
Posté(e)

Oui j'y suis allé mollo avec les notifications... Ding ding ding àchaque fois que la hc2 fais un truc.

Par contre savoir que la simu àdémarré comme prévu quand je suis pas là, ça ça peut être utile...

Et encore on ne devrais pas avoir àsurveiller... Mais ça c'est quand les poules auront des dents... Heuuu non, quand la hc2 sera stable...

Sent from my Note4

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