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Parser Xml


PITP2

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de steven:

-- -------------------------------------------------------------------------------------------------------------
	-- Ceci est une version modifiée par Steven de Corona-XML-Module par Jonathan Beebe qui a son tour 
	-- est basée sur Alexander Makeev's Lua-only XML parser .
	-- see https://github.com/Cluain/Lua-Simple-XML-Parser
	-- -------------------------------------------------------------------------------------------------------------
	PlexHC2.newParser = function()

		parseXml = {}

		parseXml.FromXmlString = function(value)
			value = string.gsub(value, "([%x]+)%;",
			    function(h)
				return string.char(tonumber(h, 16))
			    end);
			value = string.gsub(value, "([0-9]+)%;",
			    function(h)
				return string.char(tonumber(h, 10))
			    end);
			value = string.gsub(value, "'", "'");
			value = string.gsub(value, ">", ">");
			value = string.gsub(value, "<", "<");
			value = string.gsub(value, "&", "&");
			return value;
		end

		parseXml.ParseArgs = function(node, s)
			string.gsub(s, "(%w+)=([\"'])(.-)%2", function(w, _, a)
			    node:addProperty(w,  parseXml.FromXmlString(a))
			end)
		end

		parseXml.ParseXmlText = function(xmlText)
			local stack = {}
			local top = parseXml.newNode()
			table.insert(stack, top)
			local ni, c, label, xarg, empty
			local i, j = 1, 1
			while true do
			    ni, j, c, label, xarg, empty = string.find(xmlText, "<(%/?)([%w_:]+)(.-)(%/?)>", i)
			    if not ni then break end
			    local text = string.sub(xmlText, i, ni - 1);
			    if not string.find(text, "^%s*$") then
				local lVal = (top:value() or "") .. parseXml.FromXmlString(text)
				stack[#stack]:setValue(lVal)
			    end
			    if empty == "/" then -- empty element tag
				local lNode = parseXml.newNode(label)
				parseXml.ParseArgs(lNode, xarg)
				top:addChild(lNode)
			    elseif c == "" then -- start tag
				local lNode = parseXml.newNode(label)
				parseXml.ParseArgs(lNode, xarg)
				table.insert(stack, lNode)
				top = lNode
			    else -- end tag
				local toclose = table.remove(stack) -- remove top

				top = stack[#stack]
				if #stack < 1 then
				    error("XmlParser: nothing to close with " .. label)
				end
				if toclose:name() ~= label then
				    error("XmlParser: trying to close " .. toclose.name .. " with " .. label)
				end
				top:addChild(toclose)
			    end
			    i = j + 1
			end
			local text = string.sub(xmlText, i);
			if #stack > 1 then
			    error("XmlParser: unclosed " .. stack[#stack]:name())
			end
			return top
		end

		parseXml.newNode = function(name)
		    local node = {}
		    node.___value = nil
		    node.___name = name
		    node.___children = {}
		    node.___props = {}
		    function node:value() return self.___value end
		    function node:setValue(val) self.___value = val end
		    function node:name() return self.___name end
		    function node:setName(name) self.___name = name end
		    function node:children() return self.___children end
		    function node:numChildren() return #self.___children end
		    function node:addChild(child)
			if self[child:name()] ~= nil then
			    if type(self[child:name()].name) == "function" then
				local tempTable = {}
				table.insert(tempTable, self[child:name()])
				self[child:name()] = tempTable
			    end
			    table.insert(self[child:name()], child)
			else
			    self[child:name()] = child
			end
			table.insert(self.___children, child)
		    end
		    function node:properties() return self.___props end
		    function node:numProperties() return #self.___props end
		    function node:addProperty(name, value)
			local lName = "@" .. name
			if self[lName] ~= nil then
			    if type(self[lName]) == "string" then
				local tempTable = {}
				table.insert(tempTable, self[lName])
				self[lName] = tempTable
			    end
			    table.insert(self[lName], value)
			else
			    self[lName] = value
			end
			table.insert(self.___props, { name = name, value = self[name] })
		    end
		    return node
		end

		return parseXml;
	end


end

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Aussi une lib XML dans mon framework LUA cf. Code du module Sonos

Mais celui de Steven me semble plus léger dans le bon sens !

Envoyé de mon iPhone àl'aide de Tapatalk

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